

Studio natively runs on MacOS, unlike Wwise, which uses WINE. (important, if you're doing a handful of small experiments across a handful of projects, on a laptop.) Doesn't eat up a boatload hdd space when adding to a Unity project, as Wwise seems to insist on. I reluctantly used it for a small project recently, and found myself genuinely appreciating it. (Edit) Stronger spatialization tools built-in, with Rooms, Portals, and the likeĭoes anybody have any more of these kinds of tips?.(Edit) Wwise’s Adaptive Music engine is pretty powerful, especially for horizontal sequencing.(Edit) Has better support, albeit for a price.VO and localization is significantly easier to manage, by way of specialized tools for just such a thing.(Edit) Natively supports MacOS AND Linux in addition to WindowsĪnd with Wwise (from my limited knowledge).Crossfades based on parameters (such as when making engine models with loops) are much easier by virtue of the DAW-like interface, partially explaining why so many racing games use FMOD.

Hundreds of sends and returns all day long without breaking a sweat, and they're easy to set up. In my experience FMOD's routing abilities are way stronger.Doppler shift is absolutely easier than in Wwise, just gotta hit the button on the event.This post is not "which one should I learn," but rather, what does each middleware do better?
#Fmod for ats how to
I want to preface this post by saying I already know how to use both middleware to varying degrees (FMOD more so than Wwise due to my studio favoring it). r/GameDev /r/GameDevClassifieds /r/GameMaker /r/GameDesign /r/unitycourse /r/IndieGames /r/AudioPost /r/LocationSound /r/AudioEngineering /r/ProTools /r/SFXLibraries /r/Music /r/RateMyAudio /r/StudioPorn /r/vsti /r/Unity2D /r/Unit圓D /r/UnrealEngine /r/BlenderGameEngine /r/godot

Sunburner's Game Audio FAQ G.A.N.G - Game Audio Network Guild AES - Audio Engineering Society CAS - Cinema Audio Society - Database of microphones The Sound Effects Bible Game Audio Podcast Gamasutra - audio features section - game sound design section Game Audio 101 - job listings Related SubReddits Comes with a basic game you can tweak.īe sure to check out our wiki Other Resources
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